For me, Twoneironauts began preproduction on May 1st when I officially joined the team. Though it may have been going on prior for other team members, I think that marked the first push for art and design direction. Since then, things have changed drastically, and many concept pieces and design documents have been written. It's safe to say that art and design have been moving forward on all cylinders since that time, without signs of slowing. After about a month of solid direction and concepts, it was obvious we would crash and burn - and yes, it happened during Week 03.
For this blog post I'm going to discuss some scheduling tricks that I've learned since many of us on the team are running into scheduling issues. This is by no means complete, and will require continual upkeep and time updates so that I can plan things accordingly, but it's a good place to start.
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